What happens if you die in pyramid plunder




















For higher experience per hour, the earliest chest to loot is in the third last room available to your level, while they give a lot less experience than urns they are looted a lot quicker. Also, you will want to loot the chest at the end of looting a room before leaving to the next one so you do not get interrupted by or waste time killing the Scarab swarm.

At Thieving, you can get up to Room 6 in the pyramid. Therefore, you will run straight to Room 5, only looting the chest in Room 4, then loot as many urns and the chest in Room 5 before you deem it necessary to leave to Room 6 to loot everything in time. A player at level will thus gain the following experience in a five minutes game on an average:. You will want to bring high level food monkfish or above and lightweight equipment. With a Pharaoh's sceptre, fast bank trips are possible if a player combines a bank teleport with the sceptre teleport to the pyramid.

This gives the option of using lower-grade food as the bank round trip can be very fast. Alternatively, completing the Contact! The table below lists the various thieving options and the reward associated with it. Note that the experience from checking and searching adds up when both steps are performed. When the check step is ignored, players are more likely to take damage, but can use the check and charm time to search more urns yielding more overall Thieving experience.

Checking urns takes a fairly long time, so for faster experience, it is often better to simply search all urns.

The time saved can be used to search all urns at a lower room. A relatively simple strategy to follow is rushing to the penultimate room and looting each chest along the way. Try to loot a few urns prior to looting the chest in the second-to-last room depending on time remaining , and head to the final room and loot all the urns and the chest.

If under half time remains, then it would be best to start heading to the last room. If you die, you will lose your items and will need to reclaim them from Death or your grave. Pyramid Plunder is a Thieving minigame located in the city of Sophanem at the far southern reaches of the Kharidian Desert. Experience drops remain unaffected.

The set effect does not affect stealing from chests, stalls, or activities such as Pyramid Plunder. The fastest method on average to receive the beaver is by cutting teak trees, as their ratio of cutting speed to pet chance is by far the highest. Spear wall: In each room, there are spears embedded into the walls.

Players can store up to 52 pets in the Menagerie of a player-owned house with the highest-level pet houses. Artefacts pillaged from the rooms range from ivory combs to jewelled diamond statuettes , with the most valuable artefacts found deepest in the pyramid. Rarely, players may find a Pharaoh's sceptre within a grand gold chest or within a sarcophagus inside Jalsvarah. A sceptre of the gods can very rarely be plundered from the engraved sarcophagus in the 8th room, requiring 91 Thieving to access and 75 Runecrafting to pry it open.

Pieces of the rare Black ibis outfit can be found within the urns or sarcophagi with the pyramid. Teleport to Al Kharid , and use the magic carpet network to get to Sophanem. Speak with Tarik south of the Jalsavrah Pyramid near the northern gates of the city. He'll explain the pyramid, the dangers within, and explain the collection and selling of artefacts to Simon Templeton. As soon as the player starts the minigame a timer will appear on screen.

Players have five minutes to plunder as many artefacts from the pyramid as they can before the timer is depleted and the Guardian mummy teleports the player out. Inside Jalsavrah, the player will find a room that contains the door through which they entered, a speartrap, urns, a golden chest, a sarcophagus, an exit door, and four doors leading to the next room, of which three leads to a dead end.

There are eight rooms in total, the first requiring 21 or higher Thieving to enter. Each subsequent room requires ten more levels than the previous room, with the final room requiring 91 or higher Thieving. Each room inside Jalsavrah has 13 urns, with the exception of room 3 which only has 12 urns.

Players may choose to search or check urns. Checking an urn will check for traps. On successful checks, player will find a snake inside the urn. It may then be charmed if the player has a snake charm allowing the player to search the urn for artefacts without fear of activating a trap.

Both searching from and checking urns earn the player Thieving experience, but charming snakes will not.

Unless charmed, a snake may bite the player, poisoning them. Searching is much slower than stealing, and the rewards from urns are generally poorer than from the golden chest and sarcophagus. Rewards also get better the further one ventures into the pyramid.

The Menaphyrite gem may be obtained rarely while looting urns. In the centre of each room the player can find golden chest. Looting the chest will award the player with higher value artefacts than they would find the urns nearby. A Pharaoh's sceptre may rarely be obtained from golden chests; if a sceptre is found, the Guardian mummy will appear and escort the player out of the pyramid, ending their plunder. Occasionally the chest may contain an aggressive level scarab swarm , which attack extremely quick and poison.

Scarab swarms will not follow players to the next room of the pyramid. Chests are often saved until everything else in the room has been looted, as scarabs can slow down the process of looting urns. A sarcophagus can be found in each room of the pyramid. Opening sarcophagi awards the player with Strength experience and artefacts, with higher value artefacts and experience obtained deeper within the pyramid. Opening sarcophagi can take a fair amount of time, and may awaken a level 70 mummy.

Players can open the sarcophagus if being attacked without interruption. There is a chance that Jenifurr will appear when opening this sarcophagus. She belongs to the Cats of Menaphos. Located in the eighth room, the engraved sarcophagus requires 91 Thieving and 75 Runecrafting to loot. When opened, the player has a chance of receiving a jewelled diamond statuette , a pharaoh's sceptre , a sceptre of the gods , or a black ibis outfit piece.

Opening the engraved sarcophagus awards Runecrafting experience. This means that to get the maximum amount of XP per hour, you need all these rooms completely. The first thing you need in each room is to disable the spike traps by clicking on the first set of traps. If you click on the second one, it will automatically bounce back.

If it is the correct door, you will automatically be teleported to the next room. When you reach your second to last room, loot the urns and then the gold chests. There are two main drops at the pyramid plunder minigame.



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